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board game design lab podcast

Board Game Design Lab podcast

Board Game Design Lab

Board Game Design Lab

Helping You Design Great Games People Love

416 Episodes

  • Board Game Design Lab podcast

    How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno

    Ariel Rubin and Juliana Moreno, designers of the Escape Room in a Box series, discuss what it takes to put a new twist on a familiar genre.Over the last few years, they’ve designed and published several games that brought new angles and fresh ideas to various different genres, so we dive into lots of great... The post How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno appeared first on Board Game Design Lab.

  • Board Game Design Lab podcast

    Designing Games with Higher Player Counts with Darren Terpstra

    Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more playersWe talk about the pros and cons of higher player count games, balance, finding playtesters, and more. The post Designing Games with Higher Player Counts with Darren Terpstra appeared first on Board Game Design Lab.

  • Board Game Design Lab podcast

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  • Board Game Design Lab podcast

  • Board Game Design Lab podcast

    A Game about Game Design with Jon Spike

    Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and also might make for a helpful resource for seasoned designers. The post A Game about Game Design with Jon Spike appeared first on Board Game Design Lab.

  • Board Game Design Lab podcast

    How to Design a Pick-up and Deliver Game with Marcel Köhler

    Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.We talk about how to make things thematic, the best number of resources, route obstacles, and more. And be sure to check out Marce’s pick-up and deliver game on Kickstarter HERE.​​ The post How to Design a Pick-up and Deliver Game with Marcel Köhler appeared first on Board Game Design Lab.

  • Board Game Design Lab podcast

    The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

    Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.Malachi has both worked with others and done everything himself, so he can speak well on both perspectives. And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE. The post The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen appeared first on Board Game Design Lab.

  • Board Game Design Lab podcast

    How to Reach the Next Generation with Lucas Sosnick

    Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design.Lucas is seventeen years old and has been both a gamer and a designer for a while, so he gives an inside look at what we can do to make the hobby a more welcoming... The post How to Reach the Next Generation with Lucas Sosnick appeared first on Board Game Design Lab.

  • Board Game Design Lab podcast

    Collecting and Analyzing Playtest Data with Robert Longtin

    Robert Longtin, professional data analyst, discusses all angles of playtest data. We talk about what data to collect, when to collect it, how to collect it, how to analyze it, and more. Learn more about Robert’s games HERE. The post Collecting and Analyzing Playtest Data with Robert Longtin appeared first on Board Game Design Lab.

  • Board Game Design Lab podcast

    Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen

    Morten Monrad Pedersen, from Automa Factory and Stonemaier Games, dives into a more serious topic as we discuss bipolarity, depression, and using game design to cope.Morten was diagnosed with bipolarity several years ago and sheds a ton of light on the subject. He goes into a lot about his own personal journey and how games... The post Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen appeared first on Board Game Design Lab.

  • Board Game Design Lab podcast

    A Look Behind the Scenes at Exploding Kittens with Carol Mertz

    Carol Mertz, senior game designer at Exploding Kittens, gives us a behind the scenes look at the inner workings of a major publisher.We talk about timelines, working with internal and external designers, pursuing excellent game ideas, how to get a job at Exploding Kittens, and more. The post A Look Behind the Scenes at Exploding Kittens with Carol Mertz appeared first on Board Game Design Lab.

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board game design lab podcast

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